Options

Options:
  • Load - Each of the load options change the current options to the specified option set
    • Custom - The option set saved by the current user
    • Alleytris - Same as "Classic", except the width has been narrowed to four columns
    • Classic - A set of options that might be familiar to people who have played piece dropping games before
    • Easy - Includes pentominos, but also includes other options that make the game a little easier. Helpful in learning the interface and the pieces
    • Normal - The default options, includes everything up to pentominos, and all of the features that McKay doesn't think make the game too easy
    • Random - Randomizes all options. Sometimes this makes the game take a long time to play, as the board might be large and it might take a long time for pieces to fall
  • Save:
    • Saves the current options to the custom named option
  • Controls:
    • Gamepad <X> - Up to 4 gamepads are supported. The player can choose whether or not the specified gamepad is going to control the board. This is useful if two separate instances of the game are running, i.e. ghetto multiplayer. More multiplayer options are planned for the future.
    • Keyboard - The player can choose whether or not the keyboard will control the game board.
    • The game has been designed around the gamepad. It is the preferred method of playing.
  • Board Size:
    • Board Width - sets the width of the playing area, i.e. how many blocks wide the playing area is
    • Board Height - sets the height of the playing area, i.e. how many blocks tall the playing area is
    • The larger the board, the easier the game
  • Piece Options:
    • Monomino - Enables the use of the monomino
    • Domino - Enables the use of the domino
    • Triomino - Enables the use of the triominos
    • Tetromino - Enables the use of the tetrominos
    • Pentomino - Enables the use of the pentominos
    • Hexomino - Enables the use of hexominos
    • Smaller pieces are easier to place than larger pieces. (For more information about them see http://en.wikipedia.org/wiki/Polyomino)
  • Delays
    • D Pad Delay - The time between separate movements of the piece if the directional pad is held down
    • Rotation Delay - The time between separate rotations or flips or other actions of the piece if the button is held down
    • Piece Fall Delay - The time between each falling of the piece
    • The two controller delays are entirely personal preference, but the piece fall delay is the speed of the game, and the lower the delay the harder the game.
  • Game Styles
    • Pieces to Preview - The number of pieces to preview
    • The more pieces previewed, the easier the game.
    • Pieces to Store - The number of pieces the player is allowed to store for later
    • The more pieces that can be stored, the easier the game.
    • Fall Style:
      • This style determines how pieces fall after lines are completed
      • Remove Whole Line - This mode removes the whole line and all blocks above the removed line are shifted down one line; the white lines around all blocks represent glue attaching the blocks to the wall behind the board
      • Pieces Fall - This mode removes the pieces in the line, and allows pieces to fall independently, which can allow for cascading completions; the white lines between blocks in each piece represents the glue holding the pieces together
      • Pieces Fall is the easier of the two fall styles.
      • See the Fall Style page for more information
    • Allow Flip - This allows pieces to be flipped horizontally; in addition, this turns off duplicates of chiral pieces
    • Allowing flip is substantially easier
    • Allow Slide Next Piece - This allows pieces to be slid before they are  placed on the board. This enables the piece to be placed on the edges of the board. This works best when paired with Show Next Piece in Staging Area
    • Allowing the slide of the next piece is easier than not.
    • Allow Pre-rotate - This allows the player to rotate a piece before it is the active piece
    • Allowing the pre-rotation of the next piece is easier than not.
    • Allow Fast move - This allows the player to move a piece faster with  the analog stick than with arrows or the directional pad
    • Allowing fast move makes moving pieces around easier.
    • Staging Method - Determines where a new piece is staged when placed on the board
      • Above - The piece starts just above the top of the board; the game is over when the piece that just landed has any blocks above the top of the board
      • Below - The piece starts just below the top of the board; the game is over when the piece that was just newly placed on the board is placed on top of an existing piece
    • Staging method above is slightly easier than below, as you have more maneuvering room at the top of the board.
    • Allow Quick Drop - How quick drop should work
      • None - Do not allow quick drop
      • Soft - Move the piece do the bottom, but give opportunity to move it further
      • Hard - Move the piece to the bottom, and lock it into position immediately
    • Quick drop doesn't do anything that waiting won't let you do, but it does add convenience, and generally, the soft drop is more convenient than the hard drop.
    • Wall Kick - Allows the piece to be kicked away from the wall if the wall is preventing rotation of the piece.
    • Wall kick makes the game easier, but some players are trained to use not having wall kick to their advantage.
    • Soft Landing - Whether the game should give an additional cycle before locking the piece into position.
    • Soft landing is easier than hard landing.
    • Easy Spin - This resets the fall time when a piece is spin. This is sometimes referred to as infinite spin, because you can prevent the piece from ever falling at all by repeatedly pressing a rotation button.
    • Easy spin is, as it states, easier.
    • Colors - The number of colors to choose the blocks from
    • In the current options, the number of colors does not affect anything but aesthetics, but future modes are planned which will be affected by colors, and all of them will be easier with a smaller number of colors.
  • Information
    • Show Drop Shadow - Whether or not to show where the piece would land if dropped
    • Show Next Piece on Board - Whether or not to show the next piece on the board; it will be shown where the piece will enter play
    • Show Board on Pause - Whether or not to show the board while the game is paused
    • Show Highest - Whether or not to show a line indicating the highest point on the board
    • Show Pieces - Whether or not to show the pieces (turning it off is called "invisible mode", and is quite a challenge)
    • Sound Effects - Turns sounds effects on
    • In all cases, more information is better, though in some cases, the benefit is minor, and some might consider the information annoying.
  • Other
    • Easter Eggs - Turns Easter eggs on. I'm not going to elaborate on the current Easter eggs 
 
Subpages (1): Fall Style